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Making banking simpler and more engaging in Oman

11 Apr 2026 Making banking simpler and more engaging in Oman

By Dr Syed Mujahid Hussain

Gamification – simply put – is the use of game-like elements such as points, rewards, challenges and leaderboards in non-game settings to motivate and engage users. In recent years, this approach has moved beyond entertainment into more serious domains, including finance, where it is increasingly being used to shape how people save, spend and invest.

Our recent research shows that gamification has the potential to transform financial services by making these more engaging, intuitive and accessible. In many countries, banks and financial technology platforms are already using features such as progress tracking, savings goals and reward systems to encourage better financial habits. These tools are particularly effective because financial decisions – often seen as complex or intimidating – can be simplified into small, achievable steps.

For Oman, this presents a timely opportunity. With a young, tech-savvy population and a rapidly evolving digital banking landscape, Omani banks can leverage gamification to enhance financial literacy and inclusion. For example, banks could design mobile apps that reward customers for consistent saving, offer ‘missions’ to reduce unnecessary spending or provide interactive tools that guide users through investment decisions. Gamified financial education programmes could also be integrated into banking platforms, helping users – especially students and young professionals – develop essential financial skills in an engaging way.

Moreover, gamification can support national priorities. Encouraging savings behaviour aligns with long-term financial stability, while interactive tools can help small investors better understand risk and diversify their portfolios. In a country where trust and relationships are central to financial decision-making, well-designed gamified systems can strengthen customer engagement and loyalty.

However, the adoption of gamification in finance is not without challenges. One of the most important concerns is ethics. Because gamification is designed to influence behaviour, there is a fine line between motivation and manipulation. Poorly designed systems may encourage excessive spending, risky investment behaviour or overconfidence. For instance, reward-based features or competitive elements might push users to take financial decisions that are not in their best interest.

This is where the role of the Central Bank of Oman (CBO) becomes crucial. As the regulator of the financial system, the CBO must ensure that innovation does not come at the cost of consumer protection. Clear guidelines are needed to ensure transparency, prevent misleading design practices and safeguard users’ financial well-being. Gamified systems should be designed to educate and empower users – not exploit behavioural biases.

There are also practical challenges to consider. Implementing gamification requires investment in technology, data analytics and user-centred design. Banks must ensure that these systems are simple, culturally appropriate and aligned with users’ financial goals. Additionally, sustaining user engagement over time can be difficult, as novelty effects may fade and users may lose interest.

Ultimately, gamification represents both an opportunity and a responsibility. If implemented thoughtfully, it can make finance more accessible, improve financial literacy and support better decision-making among individuals. But without careful design and strong regulatory oversight, it risks creating unintended consequences.

For Oman, the path forward lies in balance – embracing innovation while maintaining trust, transparency and ethical responsibility. In doing so, gamification can become a powerful tool in shaping a more financially aware and resilient society.

Dr Syed Mujahid Hussain

Associate Professor and Head of the Department of Economics and

Finance at the College of Economics and Political Science, SQU

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